From the DelveRush Wiki · Equipment

Salvage Magnet

A selective field coil that recalls loose salvage without stealing another player's serialed gear.

Overview

A selective field coil that recalls loose salvage without stealing another player's serialed gear.

Field role: Tidier wreck recovery with strict ownership exclusions and a visible pulse cadence.

Activation: Use to pull eligible nearby drops toward you.

Tiers and effects

Salvage Magnet tiers
TierRequired planetCostChanceBreakEffects
1: HandcoilCryon Rift75,000 Coins
60 Cores
PurchaseNoneCollection radius: 5blocks, Cooldown: 8seconds
2: SweepcoilNebula Reef200,000 Coins
225 Cores
90%0%Collection radius: 8blocks, Cooldown: 5seconds
3: WreckfieldRuined Megacity800,000 Coins
800 Cores
75%4%Collection radius: 12blocks, Cooldown: 3seconds

Addons

This gadget has no compatible addons.

Ownership and salvage

The tier and addons stay on the exact physical gadget. Transfer does not remove them.

Tamsin returns the tier salvage quote in Coins. Cores, failed attempts, and addon costs add no value.