Wayfinder Headlamp
Reliable hands-free Night Vision with no mode, tier, or addon state to manage.Equip it; Night Vision is active while worn.
Eight physical gadgets turn light, movement, survey work, salvage, and crew defense into real equipment with their own serial, tier, and addon history.
Every gadget is a normal physical item: droppable, storable, and transferable. Its tier, fuel, installed addons, and stored Phase Anchor belong to that exact serial instead of a character profile.
A transferred tool, weapon, armor piece, or gadget only activates for a player who has personally reached its required planet tier. A handoff preserves the exact gadget without turning high-tier trade into a planet-progression bypass.
Mechanist Tamsin runs the Aetherworks Hangar at the blue concourse route near (47, -1). She sells gadgets, previews risky tier upgrades, installs addons deterministically, and salvages unwanted equipment.
The aetherworks gadget catalog is one versioned manifest built to grow to hundreds without duplicating menu, economy, and public-data registries.
Each design solves a different field problem. Higher tiers sharpen its job instead of replacing tools, weapons, or player judgment.
Equip it; Night Vision is active while worn.
Jump, release, then press jump again while airborne to ignite.
Use while aiming at a solid surface inside range.
Use to deploy one timed personal Allay scan.
Equip the boots; their landing response is automatic.
Use to pull eligible nearby drops toward you.
Sneak-use to set the anchor; use again inside range to return.
Use to project a timed shield around nearby allies.
Zone requirements pace effects against the worlds that can support their Coin and Core sinks. No gadget is a required planet-access key.
| Gadget / tier | Effects | Price | Risk |
|---|---|---|---|
| Wayfinder HeadlampTier 1 · Wayfinder · zone 1 | Hands-free Night Vision: Yes | 750 Coins | Purchase / issue |
| Shaftwing JetpackTier 1 · Hopframe · zone 1 | Fuel capacity: 1,200 fuel-ticks · Vertical thrust: 0.18 · Maximum rise speed: 0.55 | Free | Purchase / issue |
| Shaftwing JetpackTier 2 · Trailframe · zone 2 | Fuel capacity: 2,200 fuel-ticks · Vertical thrust: 0.205 · Maximum rise speed: 0.65 | 25K Coins + 125 Cores | 90% success · 0% total break |
| Shaftwing JetpackTier 3 · Voidframe · zone 4 | Fuel capacity: 3,600 fuel-ticks · Vertical thrust: 0.235 · Maximum rise speed: 0.77 | 150K Coins + 400 Cores | 75% success · 4% total break |
| Shaftwing JetpackTier 4 · Crownframe · zone 6 | Fuel capacity: 5,400 fuel-ticks · Vertical thrust: 0.27 · Maximum rise speed: 0.9 | 750K Coins + 1,200 Cores | 60% success · 8% total break |
| Pulse GrapplerTier 1 · Latch · zone 2 | Latch range: 14 blocks · Cooldown: 12 seconds | 12K Coins + 20 Cores | Purchase / issue |
| Pulse GrapplerTier 2 · Reel · zone 4 | Latch range: 22 blocks · Cooldown: 9 seconds | 60K Coins + 125 Cores | 90% success · 0% total break |
| Pulse GrapplerTier 3 · Slingshot · zone 6 | Latch range: 32 blocks · Cooldown: 6 seconds | 350K Coins + 550 Cores | 75% success · 4% total break |
| Survey SpriteTier 1 · Firefly · zone 2 | Survey radius: 24 blocks · Signal duration: 8 seconds · Cooldown: 45 seconds | 30K Coins + 35 Cores | Purchase / issue |
| Survey SpriteTier 2 · Pathlight · zone 4 | Survey radius: 40 blocks · Signal duration: 12 seconds · Cooldown: 35 seconds | 90K Coins + 160 Cores | 90% success · 0% total break |
| Survey SpriteTier 3 · Cartographer · zone 6 | Survey radius: 64 blocks · Signal duration: 16 seconds · Cooldown: 25 seconds | 450K Coins + 650 Cores | 75% success · 4% total break |
| Gravimetric BootsTier 1 · Dampers · zone 2 | Fall damage reduction: 35% · Controlled descent: No | 20K Coins + 25 Cores | Purchase / issue |
| Gravimetric BootsTier 2 · Vector Soles · zone 4 | Fall damage reduction: 60% · Controlled descent: Yes | 75K Coins + 140 Cores | 90% success · 0% total break |
| Gravimetric BootsTier 3 · Gravity Weave · zone 6 | Fall damage reduction: 80% · Controlled descent: Yes | 400K Coins + 550 Cores | 75% success · 4% total break |
| Salvage MagnetTier 1 · Handcoil · zone 3 | Collection radius: 5 blocks · Cooldown: 8 seconds | 75K Coins + 60 Cores | Purchase / issue |
| Salvage MagnetTier 2 · Sweepcoil · zone 5 | Collection radius: 8 blocks · Cooldown: 5 seconds | 200K Coins + 225 Cores | 90% success · 0% total break |
| Salvage MagnetTier 3 · Wreckfield · zone 7 | Collection radius: 12 blocks · Cooldown: 3 seconds | 800K Coins + 800 Cores | 75% success · 4% total break |
| Phase AnchorTier 1 · Tether · zone 4 | Return range: 32 blocks · Cooldown: 60 seconds | 150K Coins + 120 Cores | Purchase / issue |
| Phase AnchorTier 2 · Recall · zone 6 | Return range: 64 blocks · Cooldown: 45 seconds | 400K Coins + 400 Cores | 90% success · 0% total break |
| Phase AnchorTier 3 · Home Vector · zone 7 | Return range: 128 blocks · Cooldown: 30 seconds | 1.20M Coins + 1,200 Cores | 75% success · 4% total break |
| Aegis ProjectorTier 1 · Screen · zone 4 | Shield radius: 4 blocks · Shield duration: 4 seconds · Cooldown: 60 seconds | 250K Coins + 180 Cores | Purchase / issue |
| Aegis ProjectorTier 2 · Bulwark · zone 6 | Shield radius: 5 blocks · Shield duration: 6 seconds · Cooldown: 50 seconds | 600K Coins + 550 Cores | 90% success · 0% total break |
| Aegis ProjectorTier 3 · Aegis Field · zone 8 | Shield radius: 6 blocks · Shield duration: 8 seconds · Cooldown: 40 seconds | 1.80M Coins + 1,600 Cores | 75% success · 4% total break |
Addon installation always succeeds. Choosing only two keeps the Shaftwing a build decision instead of a checklist.
Thrust consumes 20% less fuel. A pulse-timed injector that stretches every canister without changing thrust.
40K Coins + 100 Cores
Landing protection consumes 40% less fuel. Layered exhaust vanes spend less fuel while arresting a dangerous landing.
90K Coins + 150 Cores
Enables Elytra-style glide. A folding foil frame that converts a powered Shaftwing into a controllable glider.
250K Coins + 350 Cores
Mechanist Tamsin shows the exact Coin cost, Core cost, success chance, and total break chance before a second confirmation. A failed attempt can leave the serial unchanged or destroy that gadget; it never changes another copy.
A full tier-1 Shaftwing is issued on join; its warranty permits only one carried frame and replacement tanks are empty. Addon installs are deterministic and never enter the upgrade roll.
Tamsin's posted salvage quote returns 20% of successful base and tier Coin investment. Cores, failed attempts, and addons add no salvage value, so the loop cannot mint currency.
There is no gadget auction house, listing board, or P2P gadget market in this release. Players may still drop, store, or directly hand over the physical item.
Public beta starts August 14, 2026. Add the server address now, then join when the doors open.
play.delverush.com Use Minecraft: Java Edition 26.2.
Open Multiplayer, choose Add Server, and enter play.delverush.com.
Join when public beta opens on , then accept the required resource pack.
No client mods needed. PvP is off.