From the DelveRush Wiki · Equipment
Gadgets
Eight physical gadgets support movement, utility, survey, salvage, and defense.
Gadget catalog
| Gadget | Category | Tiers | Role |
|---|---|---|---|
| Wayfinder Headlamp | UTILITY | 1 | Reliable hands-free Night Vision with no mode, tier, or addon state to manage. |
| Shaftwing Jetpack | MOBILITY | 4 | Core vertical mobility, with a two-slot addon build for efficiency, safer landings, or gliding. |
| Pulse Grappler | MOBILITY | 3 | Fast horizontal repositioning without replacing sustained Shaftwing flight. |
| Survey Sprite | SURVEY | 3 | A timed local visibility burst that complements exploration signals without revealing structures or generic anomalies. |
| Gravimetric Boots | MOBILITY | 3 | Passive landing control for players who spend fuel on travel instead of recovery. |
| Salvage Magnet | SALVAGE | 3 | Tidier wreck recovery with strict ownership exclusions and a visible pulse cadence. |
| Phase Anchor | UTILITY | 3 | A bounded tactical reset, disabled across worlds, Rifts, ships, and protected transit spaces. |
| Aegis Projector | DEFENSE | 3 | Telegraphed cooperative protection, not permanent armor or solo invulnerability. |
Ownership
A gadget is a transferable physical item. Its tier, fuel, and addons stay on the item.
Market
There is no gadget listing market. Direct physical handoffs still work.