# DelveRush > DelveRush is a cooperative Minecraft Java space server where players mine planets, fly through asteroid fields, salvage shipwrecks, and build stronger gear together. Server address: play.delverush.com. ## Current facts - Platform: Minecraft Java Edition 26.2 - Public beta date: August 14, 2026 - Public status: Public Beta - August 14 - Public server address: play.delverush.com - Play style: cooperative multiplayer; PvP is disabled - Client requirement: no mods required; the server resource pack is required - Core loop: mine for Coins, survey asteroids, salvage shipwreck artifacts, craft physical gear and armor, unlock planets, and return to the Orbital Colony - Starter equipment: Torchline Pick and Arc Edge, issued together on first arrival and replaceable free at Salvager Kade's starter rack - Mission tracking: every player keeps a permanent soulbound Wayfinder's Ledger; right-click refreshes all active objectives and /missions opens or reclaims it - Physical gadgets: Wayfinder Headlamp, Shaftwing Jetpack, Pulse Grappler, Survey Sprite, Gravimetric Boots, Salvage Magnet, Phase Anchor, Aegis Projector - Aetherworks: Mechanist Tamsin at the Aetherworks Hangar sells, upgrades, modifies, and salvages gadgets; Shaftwing addons are Eco Nozzle, Impact Baffles, Wingframe - Gadget progression: exact-item risky tier upgrades with preview and confirmation; deterministic addon installation; tier-1 Shaftwing issued once and replaced free - Gadget economy: fixed NPC acquisition and salvage quotes; no P2P gadget listing market, but direct physical handoff remains possible - Physical armor: Dustwalker Harness, Wreckwarden Plate, Eventide Aegis across 12 exact pieces - Bulwark Atelier: Wardwright Veyra sells, Setcrafts, enhances, sockets, and buys back armor on the crimson route - Armor progression: +0 to +10 per physical piece, two unique compatible rune sockets, and 2-piece/4-piece bonuses counted only from exact worn slots - Armor economy: multi-artifact Coin/Core Setcraft or higher Coin-only direct purchase; 25% fabrication-fee NPC buyback; no P2P armor listing market - Current expanded arsenal: Torchline Pick, Starspindle Auger, Orelight Resonator, Tidemark Extractor, Frostvein Chisel, Quakeborer, Sporelight Harvester, Echofoil Scanner, Wreckwhisper Drill, Voidroot Delver, Sunlance Cutter, Railjaw Crusher, Comettail Rake, Crowncore Separator, Arc Edge, Ionstep Rapier, Gravestar Maul, Riftcoil Whipblade, Nebula Pike, Magnetar Cestus, Pulsefork Trident, Cinderwake Saber, Solbreaker Axe, Ashfall Cleaver, Halo Discus, Nullguard Glaive, Starboard Ram, Eventide Scythe; the catalog is designed to expand - Advanced acquisition: combine multi-artifact recipes with Coins and Cores at Wreckwright Ivo, or pay Salvager Kade a higher Coin-only outfitter price - Shipwreck security: Wreckbound Sentries scale with planet level and asteroid grade; later fields can deploy two - Gear progression: item-owned enhancement from +0 to +10, with disclosed destructive failure risk and two rune sockets per item - Equipment certification: transferred gear, armor, and gadgets keep their item history but activate only after the holder personally reaches the required planet tier - Gear economy: NPC-only buy, sell, craft, enhance, and socket services; no tool or weapon P2P market mechanic - Colony land: four visible Levels at 10,000 Coins + Kestrel Magnetic Grapnel; 25,000 Coins + Aaru Echo Brush; 75,000 Coins + Glasswake Fracture Cleats; 300,000 Coins + Emberlift Heat Sink; Level 1 has no dock and Level 2 opens the Slipway - Wayfarer commission: 100,000 Coins + 250 Cores, Land Level 2, Mycelia access, Rootward Symbiote Lantern, and every posted Mycelia exploration axis - Public fuel: emergency splash or quarter-tank only, progression-scaled tariff, one transfer per ten minutes; full refills require Biofuel - Descent: exact 7,500,000-Coin spend, final clearance, Null Seal, and a 30-second confirmation window - Wider progression: eight planets, 48 relics, interactive field contracts, survey ranks, and late-game Descent resets - Monetization rule: cosmetics only; no paid progression or random paid rewards - Last repository status verification: 2026-08-14 ## Planets in progression order 1. Luna Outpost — Moon, 0.44g gravity 2. Red Dune Station — Mars, 0.75g gravity 3. Cryon Rift — Ice Moon, 0.31g gravity 4. Mycelia Prime — Xeno Jungle, 0.56g gravity 5. Nebula Reef — Ocean Planet, 0.69g gravity 6. Cinder Core — Solar Planet, 1.19g gravity 7. Ruined Megacity — City Planet, 0.90g gravity 8. Event Horizon — Void World, 1.50g gravity ## Canonical guides - [Home](http://localhost:8080/) - [Complete wiki](http://localhost:8080/wiki/) - [How to play](http://localhost:8080/how-to-play/) - [Planets](http://localhost:8080/planets/) - [Asteroid fields](http://localhost:8080/asteroids/) - [Gear and Biofuel](http://localhost:8080/gear/) - [Gadgets and Aetherworks](http://localhost:8080/gadgets/) - [Armor and Setcraft](http://localhost:8080/armor/) - [Orbital Colony](http://localhost:8080/orbital-colony/) - [Questions and answers](http://localhost:8080/faq/) - [Launch status](http://localhost:8080/status/) ## Attribution DelveRush is an unofficial Minecraft server. It is not approved by or associated with Mojang or Microsoft.